Sep 28, 2008, 02:36 AM // 02:36
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#41
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Frost Gate Guardian
Join Date: May 2007
Guild: Children of Legends [LGND]
Profession: E/
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Looks interesting, might give DoA a try now that there is a way for Ele's to have a shot at groups.
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Sep 28, 2008, 02:44 AM // 02:44
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#42
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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you guys have any screenshots of an hour and a half run?
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Sep 28, 2008, 06:50 AM // 06:50
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#43
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by high priestess anya
these guys spam cry...they lose 30 in an instant, they have the perfect skill for maintaining energy, it is perpetual and if you have that then why try something else?
ether renewal is best for this.
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ER wastes spot for 2 other useful skills.
Learn to ele, then talk please.
I love ER builds, but if you have ever used EP with cry, then you will not have contested.
Oh, and the two reserved spots can be a Ebon Ward (each ele brings 1 type), and Inspired Hex (to remove any hexes that might have been caught by *mistake*). Finally, energy blast should be replaced with GoLE.
Last edited by mage767; Sep 28, 2008 at 06:55 AM // 06:55..
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Sep 28, 2008, 07:25 AM // 07:25
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#44
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by obsidian ectoplasm
well, for me when i normally logg on its around 2 in the morning US time, so id be lucky to find more than 2 people there, and if i do they are normally afk.
and i am not considering joining another guild, so to me DoA is dead.
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Kinda missing the point of GUILD WARS
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Sep 28, 2008, 09:52 AM // 09:52
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#45
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Academy Page
Join Date: May 2007
Location: DoA
Guild: Hey Mallyx [icU]
Profession: R/
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Quote:
Originally Posted by mage767
ER wastes spot for 2 other useful skills.
Oh, and the two reserved spots can be a Ebon Ward (each ele brings 1 type).
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Ebon battle standard of honor does not work with cry of pain.
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Sep 28, 2008, 10:37 AM // 10:37
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#46
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Hey Mallyx [icU]
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best time: 3 areas down 1h10 with foundry left, died in 2nd room cos they spawn right on top of us lol, pissed me off
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Sep 28, 2008, 03:21 PM // 15:21
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#47
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by czfeng
best time: 3 areas down 1h10 with foundry left, died in 2nd room cos they spawn right on top of us lol, pissed me off
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same thing with us last night testing build, but it was at 1h45 on our first test. There is a way to avoid this, changing the healing monk secoundary, but without a bip it would probably suck for the rest of the run with no e-management.
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Sep 28, 2008, 03:23 PM // 15:23
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#48
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Frost Gate Guardian
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Quote:
Originally Posted by mage767
ER wastes spot for 2 other useful skills.
Learn to ele, then talk please.
I love ER builds, but if you have ever used EP with cry, then you will not have contested.
Oh, and the two reserved spots can be a Ebon Ward (each ele brings 1 type), and Inspired Hex (to remove any hexes that might have been caught by *mistake*). Finally, energy blast should be replaced with GoLE.
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both me and czfengs team has massive exp in DoA and im sure that if EP was better it would be on the bar, infinite energy from ER is still infinite energy, no need for GoLE nor ether prism. There is no need for inspired hex neither, these guys rush through mobs as fast as they can, they dont wanna be standing around casting wards etc, or wasting slots on non-dmg skills, the only thing that i can think of that would improve the bar is intensity and maybe the asuran ward which makes skills recharge faster which i wouldnt use as it slows you down
Last edited by high priestess anya; Sep 28, 2008 at 03:52 PM // 15:52..
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Sep 28, 2008, 03:58 PM // 15:58
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#49
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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still major flaw in this build is room 2 foundry, you totally are helpless to the spawn, and you have no escape mechanism, anya, i'm really curious how your groups handle room 2, see how u have diffent builds than him.
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Sep 28, 2008, 04:04 PM // 16:04
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#50
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Frost Gate Guardian
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Quote:
Originally Posted by Shadowmoon
still major flaw in this build is room 2 foundry, you totally are helpless to the spawn, and you have no escape mechanism, anya, i'm really curious how your groups handle room 2, see how u have diffent builds than him.
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we scatter...3 people near the entrance and 3 near the door where 3 man spam their spirits, pre prot spirit on people and just make sure your caller is always calling appropriately, first target should always been the dryders and try and save cry for interupts.
monks should have glyph already used just as the mob spawns so they can spam 2 heal parties without it affecting their energy. this shouldnt take long if your cryers have nice ranks
EDIT: his monk builds are a little different than the ones i use, my bonder is much much more versatile
Last edited by high priestess anya; Sep 28, 2008 at 04:19 PM // 16:19..
Reason: for clarity
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Sep 28, 2008, 04:15 PM // 16:15
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#51
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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ok so one of the groups will get aggro no matter what, see how i've never seen a spawn where both safe spots are actually safe, always one is screwed. Just wondering what your failure rate at this. We always gate jump to prevent wipes. Of course your casters are more hearty than our casters.
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Sep 28, 2008, 04:28 PM // 16:28
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#52
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Frost Gate Guardian
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Quote:
Originally Posted by Shadowmoon
ok so one of the groups will get aggro no matter what, see how i've never seen a spawn where both safe spots are actually safe, always one is screwed. Just wondering what your failure rate at this. We always gate jump to prevent wipes. Of course your casters are more hearty than our casters.
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try and squeeze prot spirit onto both monk bars and make a more effective bonder ( tweak build ). if you have one of your squishies standing blatantly in aggro you can prot him up and stand him infront of your healer monk, out of range so that SF doesnt scatter to other team members.
but most effective way off solving this is alert cryers. they have the power too mass interupt, this room is down to them tbh
EDIT: its not always the case that a group will be ownt by the dryders, just depends on the spawn but if you get one cryer to spam c+cry of pain button until they spawn that will give you the edge and take away the "surpise!! you dead!!!" factor
EDIT AGAIN: sorry, lol...his bonder build aint so good because even with ether sig you cant maintain life barrier on your casters and ideally you dont want your casters taking dmg especially the monks (the germans never had this problem with their build)
Last edited by high priestess anya; Sep 28, 2008 at 04:37 PM // 16:37..
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Sep 28, 2008, 05:35 PM // 17:35
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#54
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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I must say i like the idea of using 2 healer prot hybrids instead of a healer and a bonder that anya has suggested. Tank shouldn't be taking much damage because it a perma, and any extra damage prevented by bonds would be fixed by the extra healing. plus the mesmer caller, alwasy got aggro becuase it doesn't have the 1K health like the rest of the casters, so a pre prot would do him good.
I think using ether nightmare over conjure nightmare would be a mistake, i do understand it is a aoe hex, but its not as spamable, and has a 3 sec cast over a 1 sec cast.
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Sep 28, 2008, 05:52 PM // 17:52
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#55
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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I have a question. What would a 1HP BiP play in here? It could save an elite slot.
Arcane Echo
+Echo
+Cry of Pain
--------------
x3 Cry of Pain
That would be awesome. Make monsters go BOOM faster. Ha Ha, if that was true. The point is keep playing around with the build, who knows, you might find something better.
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Sep 28, 2008, 06:14 PM // 18:14
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#56
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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Quote:
Originally Posted by Zodiac Meteor
I have a question. What would a 1HP BiP play in here? It could save an elite slot.
Arcane Echo
+Echo
+Cry of Pain
--------------
x3 Cry of Pain
That would be awesome. Make monsters go BOOM faster. Ha Ha, if that was true. The point is keep playing around with the build, who knows, you might find something better.
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No real point in that. Things usually go splat fast enough as it is.
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Sep 28, 2008, 08:22 PM // 20:22
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#57
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Frost Gate Guardian
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things do go BOOM too fast,i can see cop getting nerfed along side the "KD to death" warriors
Last edited by high priestess anya; Sep 28, 2008 at 08:34 PM // 20:34..
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Sep 29, 2008, 12:16 AM // 00:16
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#58
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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CoP is the only play Mesmers ever get; a nerf to that would remove PvE mesmers from any play.
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Sep 29, 2008, 02:21 AM // 02:21
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#59
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Frost Gate Guardian
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Quote:
Originally Posted by My Lipgloss is Cool
CoP is the only play Mesmers ever get; a nerf to that would remove PvE mesmers from any play.
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there is always space for a mesmer in any team. no one single char can mess up a single target like a mesmer can, mesmers can own any boss in pve with ease without the use of cry (barring mallyx and the like)
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Sep 29, 2008, 02:26 AM // 02:26
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#60
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Administrator
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Quote:
Originally Posted by high priestess anya
there is always space for a mesmer in any team. no one single char can mess up a single target like a mesmer can, mesmers can own any boss in pve with ease without the use of cry (barring mallyx and the like)
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Problem is that people don't care. If you don't make big numbers (elementalist), tank (warrior), or heal (monk), then you're useless according to all the dumb people out there. There are a lot of dumb people on the internet.
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